added basic weather gen
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@@ -1,37 +1,237 @@
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<script lang="ts">
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import { Synth, Loop, type SynthOptions, getTransport } from 'tone';
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import * as Tone from 'tone';
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import { onMount, onDestroy } from 'svelte';
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let { currentWeather } = $props();
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// Component props with default values
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let {temperature2m = 20, relativeHumidity2m = 50, cloudCover = 30, volume = -10, windSpeed10m = 0, isDay} = $props();
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const synthOptions = {
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oscillator: {
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type: 'triangle'
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},
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envelope: {
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attack: 0.005,
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decay: 0.3,
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sustain: 0.1,
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release: 0.1
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}
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} as SynthOptions;
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// Component state using runes
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let isPlaying = $state(false);
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let currentChordIndex = $state(0);
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let isInitialized = $state(false);
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// getTransport().scheduleRepeat((time) => {
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// // use the callback time to schedule events
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// osc.start(time).stop(time + 0.1);
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// }, '8n');
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// // transport must be started before it starts invoking events
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// Tone.Transport.start();
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// Audio components
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let synth: Tone.PolySynth | null = null;
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let reverb: Tone.Reverb | null = null;
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let delay: Tone.FeedbackDelay | null = null;
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let phaser: Tone.Phaser | null = null;
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let sequence: Tone.Sequence | null = null;
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let gain: Tone.Gain | null = null;
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function setupAndPlay() {
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getTransport().bpm.value = 60;
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const synth = new Synth(synthOptions).toDestination();
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const loop = new Loop((time) => {
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synth.triggerAttackRelease('C2', '8n');
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}, '8n').start(0);
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getTransport().stop();
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}
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setupAndPlay();
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const chordProgressions = [
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[
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{ time: "0:0:0", notes: ['C4', 'E4', 'G4', 'B4'] },
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{ time: "0:1:0", notes: ['A3', 'C4', 'E4', 'G4'] },
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{ time: "0:2:0", notes: ['F3', 'A3', 'C4', 'E4'] },
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{ time: "0:3:0", notes: ['G3', 'B3', 'D4', 'F4'] }
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],
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[
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{ time: "0:0:0", notes: ['D4', 'F4', 'A4', 'C5'] },
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{ time: "0:1:0", notes: ['G3', 'B3', 'D4', 'F4'] },
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{ time: "0:2:0", notes: ['C4', 'E4', 'G4', 'B4'] },
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{ time: "0:3:0", notes: ['A3', 'C4', 'E4', 'G4'] }
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],
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[
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{ time: "0:0:0", notes: ['E4', 'G4', 'B4', 'D5'] },
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{ time: "0:1:0", notes: ['A3', 'C4', 'E4', 'G4'] },
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{ time: "0:2:0", notes: ['D4', 'F4', 'A4', 'C5'] },
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{ time: "0:3:0", notes: ['G3', 'B3', 'D4', 'F4'] }
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],
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[
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{ time: "0:0:0", notes: ['F3', 'A3', 'C4', 'E4'] },
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{ time: "0:1:0", notes: ['E4', 'G4', 'B4', 'D5'] },
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{ time: "0:2:0", notes: ['D4', 'F4', 'A4', 'C5'] },
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{ time: "0:3:0", notes: ['C4', 'E4', 'G4', 'B4'] }
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],
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];
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let currentProgression = $state(chordProgressions[0]);
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// Derived reactive values using runes
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const bpm = $derived((temperature2m));
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const reverbWet = $derived(relativeHumidity2m/100);
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const delayWet = $derived(Math.round(windSpeed10m)/10);
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const phaserBase = $derived((1 / cloudCover) * 100);
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// Initialize audio components
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const initializeAudio = async (): Promise<void> => {
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try {
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// Create dreamy synth
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synth = new Tone.PolySynth(Tone.Synth, {
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oscillator: {
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type: isDay? 'triangle' : 'sine',
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},
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envelope: {
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attack: 1.5,
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decay: 1,
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sustain: 0.7,
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release: 1.0,
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},
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volume: -20,
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});
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// Create reverb with long, dreamy tail
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reverb = new Tone.Reverb({
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decay: 16,
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wet: reverbWet,
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preDelay: 0.5,
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});
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delay = new Tone.FeedbackDelay({
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delayTime: '0.5',
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feedback: delayWet
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})
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// Create a phaser
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phaser = new Tone.Phaser({
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frequency : phaserBase,
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octaves : 5,
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baseFrequency : 350
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})
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// Create gain node
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gain = new Tone.Gain(Tone.dbToGain(volume));
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// Connect audio chain
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synth.connect(phaser).connect(delay).connect(reverb).connect(gain).toDestination();
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// Generate reverb impulse
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await reverb.generate();
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isInitialized = true;
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console.log('Audio initialized successfully');
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} catch (error) {
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console.error('Failed to initialize audio:', error);
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}
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};
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// Start the chord sequence
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const startSequence = async (): Promise<void> => {
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try {
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if (!isInitialized) {
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await initializeAudio();
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}
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await Tone.start();
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if (sequence) {
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sequence.dispose();
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sequence = null;
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}
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// Set transport BPM
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Tone.getTransport().bpm.value = bpm;
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let progressionChangeCounter = 0;
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sequence = new Tone.Sequence((time: number, chord) => {
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if (synth && chord) {
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synth!.triggerAttackRelease(chord.notes, '4n', time);
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}
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progressionChangeCounter++;
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//Change progression every full cycle (4 chords) for variation
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if (progressionChangeCounter >= currentProgression.length) {
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currentChordIndex = (currentChordIndex + 1) % chordProgressions.length;
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currentProgression = chordProgressions[currentChordIndex];
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sequence!.events = currentProgression;
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progressionChangeCounter = 0;
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}
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}, currentProgression, "4n");
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sequence.start(0);
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Tone.getTransport().start();
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isPlaying = true;
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} catch (error) {
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console.error('Error starting sequence:', error);
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}
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};
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// Stop the sequence
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const stopSequence = (): void => {
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if (sequence) {
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sequence.stop();
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sequence.dispose();
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sequence = null;
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}
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Tone.getTransport().stop();
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Tone.getTransport().cancel();
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isPlaying = false;
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};
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// Toggle playback
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const togglePlayback = async (): Promise<void> => {
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if (isPlaying) {
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stopSequence();
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} else {
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await startSequence();
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}
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};
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// Reactive updates for environmental parameters using effects
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$effect(() => {
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if (reverb && isInitialized) {
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reverb.wet.rampTo(reverbWet, 0.5);
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}
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});
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$effect(() => {
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if (phaser && isInitialized) {
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phaser.frequency.rampTo(phaserBase, 0.5);
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}
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});
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$effect(() => {
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if (gain && isInitialized) {
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gain.gain.rampTo(Tone.dbToGain(volume), 0.1);
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}
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});
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$effect(() => {
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if (isPlaying && isInitialized) {
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Tone.getTransport().bpm.rampTo(bpm, 1.0);
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}
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});
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// Lifecycle
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onMount(() => {
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initializeAudio();
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});
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onDestroy(() => {
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if (sequence) {
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sequence.dispose();
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}
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if (synth) {
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synth.dispose();
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}
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if (reverb) {
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reverb.dispose();
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}
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if (phaser) {
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phaser.dispose();
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}
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if (gain) {
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gain.dispose();
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}
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});
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</script>
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<div class="flex min-h-screen flex-col items-center justify-center">WEATHERGEN</div>
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<!-- TODO: ADD VIZUALZ https://www.npmjs.com/package/p5-svelte -->
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<div class="controls-container">
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<!-- Playback Control -->
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<div class="playback-section">
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<button
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class="play-button {isPlaying ? 'playing' : ''}"
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onclick = {togglePlayback}
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disabled={!isInitialized}
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>
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{isPlaying ? 'Stop' : 'Play'} ✨
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</button>
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</div>
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</div>
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@@ -8,6 +8,14 @@
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let position: GeolocationPosition | undefined = $state(undefined);
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let error: GeolocationError | undefined = $state(undefined);
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let options = {
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enableHighAccuracy: true,
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timeout: 5000, // milliseconds
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maximumAge: 60 * 60 * 1000, // milliseconds
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};
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$inspect(error);
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function flipGetPosition(): void {
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getPosition = true;
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}
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@@ -36,4 +44,4 @@
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{/if}
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</div>
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<Geolocation {getPosition} bind:position bind:loading bind:error />
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<Geolocation {options} {getPosition} bind:position bind:loading bind:error />
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@@ -5,6 +5,12 @@
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const { data }: PageProps = $props();
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const currentWeather = data.current;
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$inspect(currentWeather)
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</script>
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<WeatherGen {currentWeather}></WeatherGen>
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<div class="flex min-h-screen flex-col items-center justify-center">
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<WeatherGen {...currentWeather}></WeatherGen>
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</div>
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